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A jam submission

Infernum VidensView game page

Submitted by ZlPn — 6 minutes, 6 seconds before the deadline
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Infernum Videns's itch.io page

Judge feedback

Judge feedback is anonymous.

  • The Movement in this game is quite nice, very smooth and fluid. I liked the ability to speed up, its felt nice. I'm not sure what the invincibility is really for sense there are no enemies attacking. The saw movement animation is quite nice, its makes me feel like I'm going to cause damage.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1TDfuwpd3piwT9858drcM90omcud40VXq/edit?usp=sharing&ouid=109120743866284737710&rtpof=true&sd=true

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
How to play: destroy enemy units to replenish HP, use tyour kills to spawn friendly units to destroy all enemy strongholds
Controls: WASD - movement, Space - turbo mode, Q - spawn of friendly units, E - invincibility mode

Please explain how your game fits the theme:
You literally are the weapon. Enemies do not attack you: they can only run and hide

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Comments

Developer

Forgot to add that spawn of friendly units costs 3 kills, and invincibility mode costs 5 kills