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Woomie Antivirus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3 | 4.000 | 4.000 |
Overall | #6 | 3.333 | 3.333 |
Pregnancy Content | #7 | 3.667 | 3.667 |
Gameplay | #9 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Pregnancy content: Showing progression through preg-ression is always nice, and here it works very well, even having a reason for why it happens. I don't really have anything else to add here, this was well implemented. Gameplay: BOY, I SURE LOVE VARIANCE ON DAMAGE AND HEALING. It was mostly just clicking (Plus, the actual hitboxes for the timed clicks usually didn't line up), but I liked the variety of skills and the progression of enemies. In a more complete version, I'd really like the damage and healing variance to be tighter to speed things along a bit. Not too difficult or too hard, just took a while. Creativity: An antivirus that incubates an upgraded version of itself is an interesting concept! I would love to see if future generations are somehow different in gameplay or looks or if it will be limited to the "customize" option. Personal thoughts: This one felt like a pretty complete game, though I'd like to see how creating the new generation of Woomie would affect the game going forward. It's a real interesting concept and has a strong visual style that I quite like, so I'll definitely keep an eye on this.
- Fairly simple game. I do like the concept of an antivirus that grows larger the more she is upgraded. Could play on other factors such as growing as more is quarantined and such. Enjoyable game, great job!
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Comments
Loved the creativity for this one combining a digital antivirus companion with gradual pregnancy, and the overall stylistic presentation! I had fun and it definitely left me wanting more with the potential of the idea.
The challenging combat kept me engaged throughout and I was able to beat it after a few retries, though partly due to getting lucky in the enemies not using certain attacks.
I agree with some of the other existing feedback that it would feel a little better if the QTE portions offer slightly wider zones and make the number roll to depend more on the player's accuracy. Lessens the amount of discouraging misses or continued bad luck of low healing/damage.
If a player gets stuck on one of the later battles, it might also be nice if there was a side option for an easier repeatable battle to get a few credits.
Aside from combat, I'd love to interact more with the companion in the menu. Maybe ask her some simple questions, or have her remarks on being in the player's computer.
The greyed-out customization button had my hopes up for hairstyles or simple outfits, but I'm guessing it was left out due to limited time, which is understandable for a game jam. Good job overall!