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A jam submission

MistrustView game page

In this seemingly ordinary house, something feels off. As a little girl, attempt to escape in this 2D sidescroller.
Submitted by CTN Phaco, soiiwa, Rafunzel, MaximilianX (@RealMaximilianX), Punniz, b0rked β€” 5 hours, 59 minutes before the deadline
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Mistrust's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#254.3244.324
Horror#313.5953.595
Sound Design#543.5683.568
Story#573.5143.514
Enjoyment (Best Game)#813.3783.378

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 37 to 21 of 37 Β· Next page Β· Last page
Submitted(+3)

Beautiful art, nice exploration of a simple mechanic. The progression in difficulty felt right. I kind of wished the "green light objects" you can hide behind were more obvious (like maybe more brightly lit to set them apart from the rest of the scenery), but I figured it out quickly enough. Overall very cool and polished for a short game jam. Nice!

Submitted(+2)

Overall quite nice. None of the obstacles were too hard, but they still left the player with a sense of tension. The pixel art looks very clean overall, and the sound contributes to the atmosphere as well. The level also wasn't too long, so all in all, it was an enjoyable short sidescroller.

Submitted(+2)

Side-scrollers will always continue to engage. Great team effort, fun plot device, runs really well!

Submitted(+1)

Really good mood ! And while the game is simple but quite effective, it has beautiful visual and a great sound design. Plus the first cutscene is increadible !

Submitted(+4)

The gameplay reminded me of Oddworld and I absolutely loved every second of it, I miss those kind of puzzle solving/timing sidescrollers. Very nostalgic and super fun, I hope you'll make more! I expected a "boss fight" at the final fence.

Submitted(+3)

Absolutely loved the detailed pixel art and sinister vibes of this one! the 2D stealth platforming reminded my of cinematic platformers like Limbo, Inside, and Planet of Lana. I would love to see this expanded upon with some more mechanics to make the player experience feel a little more active. As it is, there is a bit too much waiting in hiding spots for long stretches of time until just the right moment to leave. But I'm sure you could make that a more active, engaging experience with a little more iteration. Overall, great work!

Submitted(+5)

that intro was incredible! I really liked the backgrounds of the level too!

Submitted(+6)

Hey Mistrust Team!

Absolutely fantastic entry into the Jam! I enjoyed every second of my experience and was definitely sucked into the world you all created.

A couple notes after playing:

  • Like others have said below, the placement of hiding spots and interactions with enemies definitely feels a little clunky and pulls away from the overall experience. The actual inclusion of hiding and ladder climbing almost pulled away from the rest of the experience because you became so focused on timing the enemy cycles and being in the pixel perfect spot to not get caught on a ladder or under a short ladder.
    • On a side-note, I discovered an unintended mechanic with the ladders where you hold your run direction and right as you pass the center off the ladder can double tap down while still running and instantly fall to the bottom of the ladder. Helped quite a bit actually for some of the timing stuff.
  • The sound during the panel section at the beginning was SUPER loud. I ended up just turning down my headphones but it was super jarring hahaha

What I liked:

  • The atmosphere, setting and style of this game is on another level. You created something that channels the likes of Junji Ito, Serial Experiments: Lain, and Signalis but truly holds its own. Fantastic job!
  • The music and sound effects are phenomenal as well. The add so much to the visuals while not being distracting. The perfect balance.

Absolutely continue this project because you guys have really hit on something interesting and unique that could do extremely well if you continue expanding it and list it on steam or something :D 100% dropping y'all a follow.

Developer

Thank you for the quality feedback!

Developer

Hello, thanks for your  well written constructive comment! The level design part definitely needs a lot more adjustments!

First off, let's be honest:
The level was built very fast at the last minute and the hiding mechanic (A core one) was implemented in the last 24 hours so it was pretty... Chaotic! ^^ In addition to that I'd say it lacks technical review (had to finish quickly instead!) and playtesting. But at least the game kinda works, it's there haha!


With that being said now:

  • The intention was to tweak the game difficulty to a casual level. I agree the immersion is broken with the current enemy avoidance timing stuff. The enemy placement often have not much meaning. The AI is also very basic so it might not be so engaging though placing enemies correctly should at least help a bit.
    Also, there is no checkpoint! All of that is definitely not casual friendly.
  • This ladder problem was supposed to be fixed but we had to skip a more rigorous testing phase in favor of the addition of new features. We didn't know you could trigger that bug with the ladder in this way though so thanks for letting us know! :)
  • The sound in the menu indeed is very loud... I'm not going to pretend it was made to scare you by destroying your ears, it has to be toned down for sure! ^^

Also glad you enjoyed the art direction! Thanks for your time! :)

Submitted(+5)

Absolutely gorgeous pixel art and comic book style panels. The first cutscene is really wonderful, Junji Ito feelings off the charts, almost feels like it goes by too fast. The background music is well done and fits the vibes its going for. The hiding mechanic was neat (reminded me of Yomawari) but also the placement of the bushes and enemies felt a little too game-y and unforgiving, like with enemies cycling a path of a bush, or the timing needed to climb up and down a ladder. I really liked this but also found the gameplay to feel... slightly not fun, I guess? The game was definitely impacting me with its feelings, and the gameplay made me nostalgic for old PC sidescrollers, but at the same time movement and exploration felt very scripted, I think it was mostly due to the enemy placement. All together, phenomenal work though!

Developer

We’re glad you enjoyed it! Thank you for playing <3

Developer

Hello, thanks for your comment!

Your feedback was been taken into account. The level design and the controls need a lot of work for sure!

Submitted(+6)

I can't add much more than anyone else already said, the art is amazing and the tutorialesc level that follows is very good executed.

Easily among the top contenders.

Developer

Thanks a lot for you comment! :)

Submitted(+5)

This game looks so good. The art is amazing and I really like the intro cutscene. And the main stealth gameplay is also really fun.
I was actually going to make a really similar game like this. At the begining of the jam I was going to make a game about Capgras syndrom (Its where you think everyone around you has been replaced by clones or robots). But eventually I didn't.
My only feedback would be that the movement feels a bit wonky sometimes, with the player stopping mid run and stuff like that. But It was still a really fun and cool looking game to play.

great game, keep it upβ™₯

Developer(+1)

What if the character has this syndrom? ... :P

What exactly feels wonky? Do you mean you expected some deceleration when releasing the key to run?
We're also aware of some animations being still played when the player is supposed to stop and stuff like that, we had many issues like this.

Other than that glad you liked the game overall!

Submitted(+1)

Just sometimes the player would go into a full stop like you ran into a wall and you would have to press the direction key again to continue moving, but this might just be webGL doing weird webGL stuff.

Developer(+1)

Didn't encounter this problem ourselves as far as I know but will look into it, thanks!

Developer(+1)

I didn't realize there is a syndrome for that idea. Interesting.

That's my fault about the player movement. I tried my best, but I didn't have a lot of time to make a well organized state machine.

 I appreciate the feedback!

Submitted(+4)

The intro art and sounds are amazing. Nice tutorial after. The game is beatifully done.

Developer(+1)

Thank you, Julien! <3

Show post...

The panels in the very begining were insanely amazing! I really dig into how the animation was done to tell the story through them. I wanted to know what happened after and what world she lives in.  Really a good concept there. Sound design set up the mood for it. Got little scares everytime I died and the drone sounds really set up the tension. Level design was very good to learn the mechanics but the flow was a bit slower at the begining. I only pick up the flow when I realize I could follow the enemies to dinamize my path.

Developer

Thank you very much, we appreciate it! <3

Developer

Thanks for your comment! If you have an idea how we can tweak the flow to make it more smooth in the beginning that'd be much appreciated! Otherwise we'll see what we can do!

Submitted(+5)

Amazing art style, super impressive stuff. 

Submitted(+5)

A major contender for the win! Good job everybody :)

Submitted(+5)

It's simple, but I think the basis for something really great is here, both gameplay and story-wise. Wonderful graphics as well!

Submitted(+5)

Fun! I loved that intro comic, helps set the mood and really adds some menace to the robot enemies (if that's what they are...)

Viewing comments 37 to 21 of 37 Β· Next page Β· Last page