really smart idea. Made with unity, has old graphics, and a loud and tall monster.
The creator managed to make an open world with rather nice low poly models. The game's environment reminds me of [i]Firewatch[/i]. You walk around a national forest with a map. There's a twist to the formula. Something's after you. The game builds up tension and it's neat how subtle horror elements are. They're all in sounds. Another mechanic of collecting logs to make fires to be able to save the game is nifty as well.
Basically, you walk up one way, examine few items along the way and then run back down. It's not more interesting than this but assets look good, they certainly fit the theme and I like brownish cubes and bushes. The game's also competent in sound department as various siren sounds made me unnerved and they can make your ears bleeding if you're in more subtle music than I.
Pretty cool aesthetic and it did manage to freak me out a bit, but I do wish it were a bit longer. I mean it's a gamejam game so I wasn't expecting it to be too long but there wasn't much to this gameplay wise. Good conceptual base, though.