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A jam submission

Vampire Hunter [Trijam 310]View game page

Let the screems begin
Submitted by Stealthness — 9 hours, 9 minutes before the deadline
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Vampire Hunter [Trijam 310]'s itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#64.4624.462
Gameplay#83.6153.615
Audio#93.4623.462
How do you rate the game overall (you can consider fun, dev time, etc.)?#93.6153.615
Visuals#113.6153.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
8 hours, had bunch issues that took time to solve

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Comments

Developer

Thank you, everyone, for the feedback, version 1.1 has now been added.

Submitted(+1)

Really fun! The art style is a bit inconsistent, but that's just a nitpick.

Developer

Thank you for your feedback. I like to explore the "art style is a bit inconsistent."?

So, as I see, there are three parts to art style use;

  • The main game characters, which are all an extension of the 16x16 dungeon set, with animation made by myself, would like to have more animation, but these take more time than I had to develop.
  • The backgrounds, which, tbh were minimalistic because I ran out of time, so the windows added were to fill the space, and while I did consider adding some images, I felt that would not be in pixel art style and would be jarring.
  • The menu art, again, was a quick asset grab because I wanted something other than the standard button box

Or was it something else? I would like to get more in-depth feedback 

Submitted

You said most of what I meant, but there's the other aspect where some assets are shaded, others aren't, some have black outlines, others gray lines or just don't have them at all. 

Don't take this in a bad way, I make primarly pixel art games, and my eyes are automaticaly drawn these things.

Anyways, I wish you good luck in your future projects. Have a nice day!

Submitted(+1)

Cool shooter, a little hard maybe ?

Developer(+1)

Thank you for the feedback. It's a tricky balance: generate too few enemies, and the game feels boring; generate too many, and it becomes too hard. You are correct that it falls on the too-hard at the moment.

Submitted(+1)

I really liked the game! Congratulations for the animations in particular, they are great! The game is of great quality for only 3 hours of work!
Submitted(+1)

Got a 35 after I understood I can actually kill the orcs and not only stun them. Also nice animations!

Submitted(+1)

37 ! The game was difficult, but at the same time I had a lot of fun improving! Well done :)

Submitted(+1)

wow this was fun! i liked the difficult but exciting gameplay a lot!

Submitted(+1)

The visuals were awesome, used a ton of awesome sprites for variety. I wish I had more time to add that much variety. Great job, this was an art piece for 8 hours 

Submitted(+1)

Great visuals and sounds too.

I liked the gameplay, but I got lost when I went off screen... maybe I turned into a bat? :D

Developer(+1)

Anything that goes offscreen gets destroyed, but what I did not put in was check that if a player tries to either block movement or kill the player—another bug to fix after the jam. Thank you for the feedback