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A jam submission

Memory the WizardView game page

Fantasy game of a wizard who is very helpful to those who are troubled.
Submitted by sncarrol — 4 days, 20 hours before the deadline
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Memory the Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Personality/Narrative: Characters, dialogue, plot, and other story elements.#63.6803.680
Originality: Your game presents very fully original concept.#103.8003.800
Emotion / Mood: The game has an emotional impact.#122.7202.720
Environment: Art, level and enemy design, placement and pacing of challenges.#143.2803.280
Overall#163.2853.285
Game Feel: Feels good to perform actions. Controls responsive and satisfying.#173.2803.280
Gameplay: The game is fun to play and engaging.#183.2403.240
Determination: You clearly challenged yourself. Not an easy game to make.#203.4003.400
Theme: The game creatively uses the Jam’s Theme.#222.8802.880

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Sources Cited
N/A

Your Name (Required for CSC 355 Students only)
Skyysha Carroll

Theme Choice

Running Up That Hill

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

i know it probably wasn't made on purpose but being able to hop on a group of enemies and flying across the entire scene was great. Also, we are able to fly by jumping multiple times.

Submitted

The game had an interesting story intro, and the art was good for the main character. The art for the enemies didn't seem to fit the setting you gave. You could also tap up until you hit the sky box, and there didn't seem to be any progression. Good start to a game here.

Submitted

I really liked the story and game concept. The controls were smooth, I'm not sure if it's when I spam shoot but the particles then end up only shooting a short distance. Art was great, I'm sure if you had more time the game would be even more fun. Great job!

Submitted

Interesting game and plot. If you had more time I'm sure you could have implemented more. There was a bug that if you spam the up arrow you could practically fly the whole way through the map which I found amusing.

Submitted

Struggled at the start with actually getting up the platforms, I really liked the UI you had at the start and I thought all the artwork worked well together. I feel like the character could of had a bit more speed throughout. 

Submitted

I liked the art style and the that the enemies were pretty cool.

Submitted

I wasn't sure what the point of the game was but the fire spell seemed interesting. In addition I liked the art and the story seemed interesting.

Submitted

Nice work on the game! I was confused while playing the game, I didn't know what was the purpose. I like how you made an intro and made it a story. 

Submitted

I liked the memory wizard concept, but I was little confused with the gameplay I didn't know what the point of the game was.

Submitted

This is an interesting concept, and the design was cool. I did notice a couple bugs in the game like I could jump infinitely across the map. I also landed on top of an enemy and it dragged my character across the map. I wasn't sure what else to do besides exploring and defeating the spawning enemies. 

Submitted

I have explored this game to its very edges in every direction and still don't know what I am doing.  What are these flying saucer guys?  Why do they want to hug my knees?  And why does the spell projectile only work in some places but not others?

Aiming that spell turned out to be pretty challenging, and sweeping the map of the lil saucer doods was doable with it, if a bit tedious.  But I didn't really understand what the game wants me to do to reach the end.  The scene at the beginning offers more narrative than most other subs on the jam, though!

Submitted

I liked the design and thought it was  a cool concept. If enemies could damage me i would of died first few seconds of the game lol. I did notice the attack didnt come out in the direction the player was facing  but always shot out toward the right hand side. Having that changed to shooting wherever the enemy was facing and also having it to where enemies could kill the player and restart the game would of made it perfect. Overall Good job!

Submitted

The art and level design was really cool! The controls were also really good and responsive. The aliens are so cute. I think having the enemies spawn at random places from the top of the screen would have added an extra layer of difficulty as well as giving the player a limited amount of health. However, really good overall and you did great with the time given. 

Submitted

Enemies kept spawning and the attack only came from the right of my character so destroying some enemies was a little difficult.  

Submitted(+1)

Overall and in spite of feeling a bit unfinished, it was fun. In a way, the infinitely spawning enemies feed into a good use of the theme, even if it wasn't intentional.

Submitted(+1)

This game had very smooth controls and was very responsive. There didn't really seem to be a sort of end other than just killing infinite elements. I wish it tied into the theme a bit more, but other than that it was a fun little game. 

Submitted(+1)

I appreciate the story as some games lack a narrative. Also if you ride the enemies, they can really boost your speed across the map. Only other thing is that I am not sure how to beat the game, but it was fun and input was snappy.

Host(+1)

The fire spell was unique to aim, I enjoyed it.  Enjoyed being able to fly as a wizard, but maybe it was taking away too much of the challenge given the design of the level.  I think either needed to have some limit on flight, or otherwise design the level to be larger?  The platforming was sort of not used because of the flight ability.  One other issue, I don't think that I was able to be damaged by the enemies?  But I really liked the art style and the environment looked cool, and the controls were sufficiently responsive I felt.

Submitted(+1)

Your game is okay!!! Awesome environment and gameplay, I enjoyed it with super-level. I hope, you could make this 2D game and have creative ideas for your game design. 

Viewing comments 23 to 4 of 23 · Next page · Last page