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A jam submission

Memory the WizardView game page

Fantasy game of a wizard who is very helpful to those who are troubled.
Submitted by sncarrol — 4 days, 20 hours before the deadline
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Memory the Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Personality/Narrative: Characters, dialogue, plot, and other story elements.#63.6803.680
Originality: Your game presents very fully original concept.#103.8003.800
Emotion / Mood: The game has an emotional impact.#122.7202.720
Environment: Art, level and enemy design, placement and pacing of challenges.#143.2803.280
Overall#163.2853.285
Game Feel: Feels good to perform actions. Controls responsive and satisfying.#173.2803.280
Gameplay: The game is fun to play and engaging.#183.2403.240
Determination: You clearly challenged yourself. Not an easy game to make.#203.4003.400
Theme: The game creatively uses the Jam’s Theme.#222.8802.880

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Sources Cited
N/A

Your Name (Required for CSC 355 Students only)
Skyysha Carroll

Theme Choice

Running Up That Hill

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted(+2)

The game is really cool! I feel like there should be a limit on the number of jumps though, unless the wizard is supposed to be able to fly.

Submitted(+1)

This game has a lot of potential!  I liked the storyline elements and the idea behind the game.  However, it does feel a bit unfinished, as there is really nowhere to go and nothing to do except defeating infinite enemies.  Also, the enemies cannot defeat the player, and I feel like there should be some negative consequences after too many enemies touch the player or something like that.  When I let the enemies pile up, it is possible for the wizard to get stuck, and there are a few other minor bugs like this as well.

Submitted(+1)

I like the concept and art. Although, I'm not sure how many enemies you have to defeat to win? They keep spawning. You can float around the map by mashing the jump (not sure if intended).

Viewing comments 3 to 1 of 23 · Previous page · First page