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Memory the Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #6 | 3.680 | 3.680 |
Originality: Your game presents very fully original concept. | #10 | 3.800 | 3.800 |
Emotion / Mood: The game has an emotional impact. | #12 | 2.720 | 2.720 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #14 | 3.280 | 3.280 |
Overall | #16 | 3.285 | 3.285 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #17 | 3.280 | 3.280 |
Gameplay: The game is fun to play and engaging. | #18 | 3.240 | 3.240 |
Determination: You clearly challenged yourself. Not an easy game to make. | #20 | 3.400 | 3.400 |
Theme: The game creatively uses the Jam’s Theme. | #22 | 2.880 | 2.880 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
N/A
Your Name (Required for CSC 355 Students only)
Skyysha Carroll
Theme Choice
Running Up That Hill
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Comments
The game is really cool! I feel like there should be a limit on the number of jumps though, unless the wizard is supposed to be able to fly.
This game has a lot of potential! I liked the storyline elements and the idea behind the game. However, it does feel a bit unfinished, as there is really nowhere to go and nothing to do except defeating infinite enemies. Also, the enemies cannot defeat the player, and I feel like there should be some negative consequences after too many enemies touch the player or something like that. When I let the enemies pile up, it is possible for the wizard to get stuck, and there are a few other minor bugs like this as well.
I like the concept and art. Although, I'm not sure how many enemies you have to defeat to win? They keep spawning. You can float around the map by mashing the jump (not sure if intended).