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A jam submission

You are the CollectableView game page

Submitted by SkyanSam (@SkyanSam)
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You are the Collectable's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#1383.1283.128
Technical Implementation#1872.8972.897
Fun/Design#2093.0003.000
Overall#2212.8052.805
Theme/Limitation#2962.5902.590
Graphics/Animation#3012.4102.410

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
You are not the player. You are the collectable. As you progress in the game you have to compete with other crewmates the player collects. For There and Back, the nurse (Mikan) in game stays with you for a bit to heal you, but then leaves to go **there** to heal other crewmates. She then comes **back** after a while to heal you again.

What was your team size?

3-4

You and 2-3 other jammers

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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Comments

Viewing comments 20 to 1 of 30Previous pageFirst page
Submitted(+1)

Great game!

Developer(+1)

Thanks!

Submitted(+1)

I only beat the first level, but I guess I'm just bad at using a mouse and a keyboard at the same time. It was fun, and I liked the sound effects (the music felt a bit repetitive even though I could tell there was some variation). Saying the player is a collectible picked up by another player seems like a nice way to not take the theme too literally. And yeah, I didn't get to see there and back, but I'll just assume it is as you say.

I liked the scoring system, but maybe instead of showing the score for a certain amount of time and then switching to the next level or to the game over screen, you could have shown the score and put a button below that took me to the next level or to restart the current one if I didn't beat it. And maybe show the score faster, waiting for an animation is annoying (just like it would be annoying to not have time to see the score if you're bad at reading).

Developer

Oof.. If I update this for a post-jam version I'll definetely add moving with WASD and shooting with arrow keys. For the scoring system I'll add a button to continue instead of just skipping to the next level, I'll also consider making a Skip Button if you want to get right to the results.. (I just added long animations to add that suspense) I'm glad you enjoyed the sfx, Terran made those. And thanks for playing the game as well as your feedback!

Submitted

The game felt kind of slow. The enemies had a lot of health and movement and attacking was slow. I think there was too much of the bloom effect

Developer

Yeah I'm trying to pinpoint the right amount of bloom intensity. Some liked it, some didn't.. And I'll consider polishing player attacking / speed. Thanks for the feedback!

Submitted(+1)

I think this is a really awesome idea! In execution, I don't know if it really was communicated through gameplay. You have a wonderful scoring system set up and the glowing effect is really great. I think the biggest thing was aside from the opening cutscene, I didn't feel a relationship to the player or needing to impress them. It just kind of felt like play or get a game over, same as any other game.  I understand this would probably be a pain to implement, but having other AI moving around with you shooting things would add a huge sense of needing to do better than them or they'll be kicked out. I also didn't understand the person who needed to be saved or how to do that. Anyway, I think there's tons of potential here for something really special. I look forward to seeing where it goes in the future!

Developer (2 edits)

Haha thats what I get for taking risks. Yeah I was thinking about having AI around you shooting things but that would be difficult to implement and balance. What I am thinking to make it more obvious is to have a dungeon map where you can see where every crewmate (collectible) is assigned to. So that way it would feel like you and the crewmates are being controlled by the player/captain and assigned to locations. I think that would make the game more interesting. I'll plan to do that if I make a post-jam version. And I probably should make the instructions for saving Mikan more specific, but you were right: its pretty much fighting all enemies in the level. And thanks for the video, it was entertaining but also really helpful at the same time. I'm glad you enjoyed the game! :)

Submitted

Nice idea!

I think I found a bug: sometimes I changed of window in chrome, the controls didn't work very well until you die, then it goes back to normal.

Developer

Hmm.. Maybe you have to re click on the WebGL window with your mouse and then the controls will work again? Not sure if thats a problem with my coding or a problem with WebGL. xD. There's actually a bug in the game once you get past Level 4 but no one has pointed that out yet.

Submitted

I tried clicking the window but it lagged a little and still didn't work properly.

Submitted(+1)

Clever idea!  I really like your concept on collectables and the idea of appeasing the player - lol!  It is getting a taste of our own medicine.  Wonderful story effort and nice simplistic style.

My suggestions:
-Less bloom lighting effect, since it gets a little hard to look at.
-Health bars on the enemies and also make sure they cannot go through the white obstacles either.  I had a few red guys whiz towards me through the white area when I thought I could use it as cover!

All in all awesome job and good luck in the jam!

Developer(+1)

I'm glad you liked my concept. Yeah I need to nail the right amount of bloom intensity. I'll consider adding health bars to enemies but only when you are in combat with them or shooted them in the last few seconds. (I don't like a ton of UI lol) And I'll make sure to fix the NavMesh Grid to make Enemy AI movement calculations better. Thanks for the feedback!

Submitted(+1)

Yeah totally understand wanting a clean screen!

Submitted(+1)

interesting game, I suck at this kind of shooters, can go only couple levels. nice idea to be the collectable.

Could you check my entry? i'll appreciate it, Thanks!

Submitted

Really cool idea, but the hardest thing to play on a laptop. It'd be nice if you could shoot and dash with something like 'z' or 'x'. I imagine this is simple with a mouse, but I died three times with killing a single guy. Or if you automatically aim in the direction you move in.

The bright white everywhere was kinda tough on the eyes. I can't tell if that was meant as a distraction to make the game harder. If so, mission accomplished.

All in all, solid idea. I haven't played a game that's switched it up like this.

Developer(+1)

Oop. Yeah I'm sorry your setup made the game more difficult for you. I didn't think of people who would be playing the game without a mouse. Other people had issues with that as well. And yeah I need to get the right amount of bloom intensity. It wasn't meant to be a distraction, just meant to juice up the game. If I update this I'll make an option where you can shoot / dash with keyboard keys as well as move with WASD, and shoot with arrow keys. Sorry about that 馃槄. I'm glad you enjoyed my idea though.

Submitted

Good concept and I found the scenarios challenging and entertaining. It would have been nice to see the concept and narrative (limitation) conveyed more, perhaps showing more of a roster of your player's characters that you are competing against, or showing the player collecting you. The scoring system was smooth and quick and worked well.

If you have time, I would really appreciate your time to try and rate my game.

Developer

I'm glad you enjoyed the game and concept. I was integrating the roster of the player's characters into the results screen at the end of each level, but I'll see if I can improve the roster. Maybe by showing characters that havent been unlocked, showing characters that are on the roster, and characters that aren't currently on the roster. Thanks for playing!

Submitted

Cool idea, but yeah I agree it felt a bit empty/slow. it wasn't very fun to kill the enemies, it was kinda monotonous.

Also you wouldn't know you are the collectable if you didn't tell us, its just if you don't do well you don't pass.

Developer

Sorry about that. Yeah I need to improve the pacing. I just don't want to throw too much at the player and I want to get them to adjust before throwing new enemies. There are two other enemies by the way, introduced in Level 4 and 5. But yeah I do need to master the pacing as well as the difficulty curve of the game.

I tried to make it known that you as well as your crewmates were the collectables by putting a popup at the end of each result screen, that you unlocked a new collectible. If I update the game I'll make sure to make that more evident though.

Submitted (1 edit) (+1)

It would be cool if that happened in real time, so it encourages the player to be aggressive! like you can't just run away and shoot around the corners you really have to engage them.  Thats what I thought you were gunna do when I read the description.  Still keep the grading thing at the end tho its dope.  I think the player just needs to either be faster, shoot faster, or have more powerful feeling bullets.

Submitted(+1)

I really like the idea that you are the collectable! The Game is also very fun to play, but right in the second level you only have like a second to see where you are and get attacked by 3 enemies. So I tinkt it would be nice if the player wouldn麓t get attaket right away so you can first see where you are for a few seconds. But anyway good job! I really like it!


Maybe you want to try out our game too? We would love that!

Submitted

Really clever idea! You did a great job of using the theme while also creating a unique and fun game. I also love the end screen rating animation! Great work!

 It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!

Developer

Thanks! I'm glad you enjoyed the game and the concept.

Submitted

A very unique twist on the collectible focus of the jam but was a very basic interpretation of the there and back theme. I feel while the art used is pretty basic it does work well for the game at hand, I just kinda wish there was a little less glow. Music is good, sfx is good, movement and enemy behavior is rather well done as well. Overall rather fun to play, I enjoyed it.

If you are feeling up to it spread the reviewing love by checking out our game!

Developer

Thanks for your feedback. Yeah, I did base my idea more on the collectible focus, and I was trying to make "There and Back" fit my idea instead of thinking about both. I still need to pinpoint the right amount of bloom intensity / right amount of juice. But I'm glad you enjoyed the game!

I got really thrilled by the game title. The game was to hard for me, i never achieved high scores. But i think you have a good concept in your hands.


Feel free to check out my game

Developer

Oof.. Yeah I definitely need to work on the difficulty curve. Sorry about that. I'm glad you enjoyed my concept though! :)

Submitted

I really like the gameplay, I like the dash ability in the game. My only problem is the collision on the player, but everything else is pretty good and I know how it feels to get criticized on tiny things in your game and just want you to know the collision is only noticeable if you try to break it :). If you have the time I would appreciate it if you played my entry.

Developer

Ah, Should the collision circle cover a bit less space? And I'm glad you enjoyed the gameplay and the dash ability that totally wasnt inspired from the likes of Project Arrythmia & JSAB xD. Thanks for playing!

I like that the characters are being interviewed for a job, basically. That was cool. It was hard for me, but part of that was that my end, mousepad  wouldn't move while i was using the keys lol.

Developer (1 edit)

I'm glad you enjoyed my idea! Oof for the mousepad.. I'll consider adding an option to move with WASD and shooting with arrow keys instead. Sorry about that :P You can use controller too

Submitted(+1)

+ Really like the take on "collectable"
+ Quite fun to play, and the competition mechanic is really interesting
+ I actually like the super-simple aesthetic
+ Sounds and music

- I wish that there was a way to upgrade/change weapons
- The default attack feels really weak
- The game needs some juice

Developer(+1)

Thanks for the feedback. I agree with most of your points. I'll probably add a way to upgrade your weapons if your score is a B or higher maybe. Probably not change weapons as that would defeat the point of the games message. (Because you are playing as the games default character)

Submitted(+1)

I like the creative take on collectable. I found it hard to defeat the enemies, but that's probably because I'm not a shooter-person :p

Developer

Yeah I'll have to experiment with the difficulty curve a little bit. Thanks for playing though! Glad you enjoyed my take.

Submitted(+1)

Interesting concept. Just need some polish. Didn't expect to see shooters in this game jam, I'm surprised. Keep it up!

I'd love to receive some feedback from you of my game Lights Out! 

Developer

Thanks for playing! Glad you enjoyed it! And yeah I guess it could use some polish. What polish though? If I had extra time I was planning on adding some cool animated backgrounds..

Submitted(+1)

For future development you could improve the graphics, specially visual effects (including the camera movements) to make it feel more dinamic and juicy!

Given that this was made in less than week, in terms of graphic it's fine, I just say this for future dev and polish of this game.

Viewing comments 20 to 1 of 30Previous pageFirst page