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A jam submission

Acolytes of ArachneView game page

Old-school puzzle platformer with multiple characters
Submitted by FallingWallGames — 12 hours, 14 minutes before the deadline
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Acolytes of Arachne's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#154.0794.079
Fun/Design#183.9473.947
Overall#193.7323.732
Music/Sound#303.4743.474
Technical Implementation#323.5263.526
Theme/Limitation#333.6323.632

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
Acolytes support each other to get past obstacles, but can be sacrificed to gain different skills

Team Size

Solo (1)

Completeness

Complete Game

What tools did your team use to construct the game?
Unity, Visual Studio, Aseprite, bfxr

Which art and audio did you / your team NOT create?
The music was created by Tony Longworth.
https://tonylongworth.com/

Which art & audio did you / your team create BEFORE the jam started?
N/A

Which diversifiers did you use, if any?
N/A

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted (1 edit) (+1)

The game is super polished and the game is super atmospheric. The sounds were great and the art was as well. The mechanic was creative to well done. :D

Developer

Thanks for checking it out. So glad you enjoyed!

Developer

Now that the rating period is over, I've uploaded a new version, containing 24 bug fixes and new features in response to community feedback. Feel free to check it out, and thank you again for sharing your feedback!

Submitted(+1)

I absolutely love this game. The idea and implementation are just perfect. I did get a bug where what I assume is a moving platform just didn't work so I kept attempting very long jumps over and over before giving up.

It is definitely my favourite game of the jam and I'm a little sad because it looks like a jam winner. 

Also, if you don't mind me asking, how did you get so many ratings? I've been scratching my head over my measly 10 ratings. Thanks anyway.

Developer

Thanks so much for checking it out, and I appreciate all your kind words. I will upload a new version fixing the moving platform bug after the rating period closes. 

This is my 10th jam, and I'm familiar with the disappointment of working very hard on a game and then getting next to no ratings. Here's what I've learned. Firstly, it's important to rate a lot of games and leave feedback. When people notice that you're looking at their games, they are more likely to look at your game. Secondly, it's extremely important to rate a lot of games in the first day or two. Unfortunately, a lot of contributors lose interest after that, so you have to get their attention as early as possible. Thirdly, when selecting games to rate, I sort by karma and work my way from the top. Contributors with more karma have rated more games, and are thus presumptively more likely to rate yours. Hope this helps!

Developer

Now that the rating period is over, I've uploaded a new version, containing 24 bug fixes and new features in response to community feedback. Feel free to check it out, and thank you again for sharing your feedback!

Submitted(+1)

Hey enjoyed the game overall.  Good stuff!  The spiders in the lava and walking around the platform were creepy haha.  Hitboxes were a little wonky on the spikes going down.  Maybe I was moving before they were all the way up?

Developer

Thanks so much for playing and rating! I'm really glad you had fun.

What exactly happened with the spikes going down? Did you get jabbed from the side? Or?...

Submitted(+1)

Hey, yea I was getting hit from the side from spikes.  They weren't all the way up even though I could pass through.

Developer

Thanks! I'll work on that for the post-jam update. :)

Developer

Now that the rating period is over, I've uploaded a new version, containing 24 bug fixes and new features in response to community feedback. The hit boxes on the spiked plates have been tweaked a little bit. :) Feel free to check it out, and thank you again for sharing your feedback!

Submitted(+1)

Really nice game, although the moving platforms are really buggy and softlocked me once.

Developer

Thanks for playing and leaving feedback! I'll work on that bug after the jam. :)

Developer

Now that the rating period is over, I've uploaded a new version, containing 24 bug fixes and new features in response to community feedback.

The soft locks should be resolved now, and no more getting stuck in the moving platforms. 

 Feel free to check it out, and thank you again for sharing your feedback!

Submitted(+1)

Great game. Feels super fine, both design and movement felt spot on.

Sound sets the atmosphere pretty well and the game looks good too!

Great job :)

Developer

Thank you so much for trying it and sharing your impressions!

Developer

Now that the rating period is over, I've uploaded a new version, containing 24 bug fixes and new features in response to community feedback. Feel free to check it out, and thank you again for sharing your feedback!

Submitted(+1)

This game's level of polish is astonishing. The level design is intelligent, the game mechanics are awesome and fit the jam's limitations, the pixel art is joy to look at (though I wouldn't mind more colors) and the sound design works well. I'm really impressed.

Developer (1 edit)

Thank you so much! I'm glad that you enjoyed it. I'm happy you appreciate the level design... I worked a lot on it and still wasn't completely satisfied with it. :)

I enjoy working with limited palettes, but I can see both sides of that coin.

Developer(+1)

Now that the rating period is over, I've uploaded a new version, containing 24 bug fixes and new features in response to community feedback. Feel free to check it out, and thank you again for sharing your feedback!

Submitted(+1)

Very nice and interesting game! The difficulty was a bit high I would say, but mostly I think it is because jump was using space instead of up button like we are all used to.

Developer

Thank you for playing and leaving feedback!

I always like using Space, but I'll upload an updated version that allows W/Up as an alternative for jump.

Developer

Now that the rating period is over, I've uploaded a new version, containing 24 bug fixes and new features in response to community feedback.

You can now jump with the W or Up Arrow keys. :)

 Feel free to check it out, and thank you again for sharing your feedback!

Submitted(+1)

Concept is really cool and good use of theme. Love the colour pallet that was chosen and the atmpshere of it all. Intertwining puzzeling is always neat to me.

My only issue was I had to restart twice, once for Elenor, there is a red button with a little ditch on the other end, if you over jump the button you can get stuck and cant get out. The Second Time was I had activated a platform to move for Fernando and he was standing under it so he got stuck in side the moving platform.

Otherwise well designed and presented,  just maybe a bit more polish!

Developer(+1)

Thanks for playing!

Oh boy, the platform bug again. That's my top priority to fix for after the jam. 

Developer

Now that the rating period is over, I've uploaded a new version, containing 24 bug fixes and new features in response to community feedback.

The soft locks should now be resolved, and no more getting stuck in the moving platforms. :)

 Feel free to check it out, and thank you again for sharing your feedback!

Submitted(+1)

really neat but the first time i played after celestine make a platform move the guy supposed to go up on it got stuck in the platform so i had to restart... and it happened again lol

Developer (1 edit) (+1)

Lool I'm so sorry about this bug! I didn't even realize it was still there, but so many people have reported it. I'll deploy a solution after the rating period.

Thanks so much for playing and sharing your feedback. :)

Developer

Now that the rating period is over, I've uploaded a new version, containing 24 bug fixes and new features in response to community feedback.

The soft locks should be resolved now, and no more getting stuck in the moving platforms. :)

 Feel free to check it out, and thank you again for sharing your feedback!

Submitted(+1)

Cool game ! I liked the whole ambiance of it.

I liked the concept of swithching constantly between characters to unlock doors and platforms for others.

The controls felt a bit rigid and I wished I could jump with up instead of space.
Same for the dialogues It would be better if I didn't need to use the mouse (since the mouse is used nowhere else in the game) but that's just nitpicking at this point.
I'm not sure If there was an end to the game since I got Bethany stuck in a moving platform (Dammit Bethany ! )  and wasn't able to feed her to the spider...

All in all it a pretty cool game. good job :)

Developer (1 edit)

Interesting persoective about the controls. I always prefer using space, but there is no reason not to offer Up (W) as an alternative. 

I agree about the dialog controls... I'll add keyboard controls for that after the jam.

There is indeed an ending. The next version I upload will contain fixes for the known bugs.

Thanks so much for checking it out and leaving your feedback!

Developer(+1)

Now that the rating period is over, I've uploaded a new version, containing 24 bug fixes and new features in response to community feedback.

The soft locks should be resolved now, and no more getting stuck in the moving platforms. 

Also, you can now jump with the W or Up Arrow keys! :)

 Feel free to check it out, and thank you again for sharing your feedback!

Submitted

Cool game ! I liked the whole ambiance of it.

I liked the concept of swithching constantly between characters to unlock doors and platforms for others.

The controls felt a bit rigid and I wished I could jump with up instead of space.
Same for the dialogues It would be better if I didn't need to use the mouse (since the mouse is used nowhere else in the game) but that's just nitpicking at this point.
I'm not sure If there was an end to the game since I got Bethany stuck in a moving platform (Dammit Bethany ! )  and wasn't able to feed her to the spider...

All in all it a pretty cool game. good job :)

Submitted(+1)

Nice short game with great art and an intriguing idea.

More or less all (small) things I would criticize have been mentioned by other comments (I am happy I wasn’t the only one soft locking himself).

But one thing I personally don’t like are the music and SFX. The music is too repetitive for me (good in the beginning, but if you play longer times - because you have to restart for example - too much for me), and the SFX can be quite harsh, especially the Hideous Hymn has something at the end of the sound which is just loudly “scratching” in my headphones. The same thing is not as bad with stereo speakers. So for my run through I just muted the tab.

But it seems others like the music and SFX, so my opinion might be an exception.

Developer

Thanks for trying it out and sharing your feedback!

I'm pretty happy with the music selection myself, but the SFX were pretty last-minute (I used bfxr). I may tweak some after the rating period is over. It's really valuable getting a lot of feedback because different people will often see the same thing differently. 

Developer

Now that the rating period is over, I've uploaded a new version, containing 24 bug fixes and new features in response to community feedback.

I have not made significant changes to the audio, but I did tweak the logic that slightly randomizes the pitch--it was making certain sounds, including the Hymn SFX, scratchy at certain frequencies.

 Feel free to check it out, and thank you again for sharing your feedback!

Viewing comments 32 to 21 of 32 · Next page · Last page