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Rogue Space Force's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #93 | 4.000 | 4.000 |
Sound | #177 | 3.429 | 3.429 |
Simplicity | #273 | 3.786 | 3.786 |
WOWIE! | #354 | 3.107 | 3.107 |
Creativity | #378 | 3.250 | 3.250 |
Fun | #409 | 3.107 | 3.107 |
Topic | #413 | 3.143 | 3.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Form youtube audio library, music of Nico Staf, free to share licence. Track name - "Fast and Run"
Credits
My youtube channel by the name PixSpaces (Link - https://www.youtube.com/channel/UCiaeTJEAu_veLimNmKEEUww)
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Comments
Very nice visuals - that sky is beautiful!
cool art, nice looking spaceship models (did you model them yourself?), the basic idea is very engaging and the gameplay is pretty entertaining, I've had a few runs and it was fun!
Maybe it would be nice to have more options/decisions to make in terms of controls, like if the gun would "overcharge" when not firing and then start blasting everything so the player would have to pick the best moment to stop firing
anyway, great entry, thank you for sharing!
Thanks a lot oars :) yes I modeled all this by myself for this jam, I'm so glad you enjoyed playing it even when I'll accept it's missing a few parts that I realized later (like it was supposed to stop when you reach 0 score, but it's going infinitely down right now, lol!)
Wow, that overcharge suggestion that you gave is definitely going to my features list for next build! Also I am thinking of increasing/decreasing ships speed when player is firing/restraining, that'll give it another edge I guess.
Again thank you so much for coming by and trying the game with such positive feedback, its really inspiring, good luck for the jam friend! :)
I liked the art and the sound design a lot. The concept was cool, I like how there was two paths and neither was "the right one". The controls felt a bit off, can't put my finger on why exactly... maybe they were a bit too slow? Not sure. I found it hard to avoid killing people since even with spacebar held down you're always shooting and the other ships are 1-hit KOs, so maybe they could have a bit more health or there could be a way to direct your bullets away from them while still shooting?
Overall cool game!
Thanks a ton for such a valuable feedback I really appreciate it! You got the point, Both paths were not right as to follow the theme "failure is progress" I came up with this system that player will fail as he goes along the stage but the game was about either causing less damage to others or to go all out, those were the paths.
Also I've recieved many feedbacks for control speed, I'll definatley fix it in upcoming version, actually I had a plan earlier to add powerups for speed but due to jam deadlie couldnt implement it.
The idea of other ships having some health is pretty cool! maybe I'll add big and slow ships with more armor and these small ones will have less, great idea!
The reason you couldn't direct bullet away was to put the you in the dilemma of the pilot who's gone rogue :)
Thanks again for coming by and playing with such observation, it's really encouraging to see people like you in jam! Good luck :)
The art was cool, esp the background. And the sound fx and music really fit with the theme. Cool stuff!
Yes, thank you for appreciating it! I had to cut a few corners to submit on time, I'll come by and play your submission as well, :)
Liked the visuals of the game, overall a pretty good game. Good luck for the jam.
Thank you for coming by and trying the game, good luck for the jam! :)