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Thanks for playing and for the detailed feedback. The ones that you marked as "purposeful choice", indeed, they are, to keep this brief.

The ones that are the hardest to fix (perhaps impossible given the current conditions):

- "There are some leftover tiles in certain places under the view port, which result in sometimes the player falling and just awkwardly standing there." << not tiles, there are no tiles under screen edge (map size ends at edge), it just doesn't want to go full offscreen in some places (in my tests, it's on certain key locations, so it was left low on priority since it's an issue that  even benefits the player in some situations).

- "When climbing the stairs and stopping, the player still does his walk animation for a few milliseconds." << this one is very frustrating, wish I'd go with the SYMPHONY OF THE NIGHT approach where it simply doesn't has an animation for stairs (would bring back so many days of my life).

- "...more work to be more distinct from Chronicles" << most of the tiles are actually from Rondo of Blood/TurboGrafx-16/highly reworked with even some SOTN here and there (such as mansion/world 1). Most enemies are from Chronicles, though (which may be the issue here).

- "There seems to be some screen warping on certain lines."  << Emulator issue/FS-UAE, that doesn't seem to happen on real Amiga.

If you are moving downstairs and starts attacking with whip/chain, it may still keep going downstairs instead of stop and the resulting attack is unreliable/janky (hit detection on that nearest candle will probably miss). You're probably referring to this as an 'overall janky' bit.  On FS-UAE, the button mapping isn't "native", it's a mapping on top of a mapping, so you may be losing a few milliseconds at each attack button press that probably won't happen on real Amiga ( I don't know much about FS-UAE and I just provided a solution for people wanting a simple way to play it, but I'm aware that it isn't the best solution regarding input response times).

As for the music, Vampire Killer, Stalker, boss fight and Wicked Child are done by a professional musician. The rest is a (desperate) attempt by me (no proper musician) to have at least a placeholder so the level will not be silent or "it has the wrong music" (as it happened before).

And lastly, bear in mind that I'm a "generalist", I do a bit of everything, on spare time, so there'll be always loose ends here and there if you can't afford a team of full time "specialists" in each area like Konami did in their glory Castlevania days. 

Have a great weekend.

Thank you for your answers. Well I did have fun playing it!

Yeah that "tile" issue is just a little awkward, but it doesn't detract from the game.

Don't worry about the stairs, the climbing animation is too good to sacrifice!

About sprites, you are right, I just personally would like to see more distinct ones.

As for music, any way to convince the original musician to do the rest of them? ^^'

Finally, FS-UAE was basically the best option I could find for someone who doesn't own an Amiga. If there is a better emulator, I'll hapilly switch over...

Overall, this is an amazing feat! Congratulations 

Thanks. Btw, I just updated it this morning, fixing a number of reported issues. The bottom edge of screen ("tiles") issue might be fixed now. About the music, there's also the musician that did the tunes for my version of Green Beret (Rush'n Attack) who is also very skilled. The problem is that skilled musicians are always busy with professional/paid projects. They are hard to allocate to fan games and hobby projects. But let's cross our fingers!