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In the browser version of the game, I got into a battle with a Goblin Shaman. Once the Shaman's turn rolled around, the game froze. Having not saved in a while, I think I just lost a not-insignificant amount of progress due to this bug. Frustrating, but it's the only bug I knowingly encountered.

Overall, this is a solid gameplay loop and I look forward to future updates. I'll provide some suggested QoL ideas so far:

- I think the game would benefit from being able to mouse over a stat, and see a small pop-up window of text that describes what it is and how it works.

- In general I think the ability to see things on the fly, like what our starting gift does, how our class plays, and if our race/gender has any impact on mechanics, would make for a more solid experience.

Overall, a very promising experience! I'll watch it closely.

(+1)

Thank you for the feedback, I really appreciate it!

I'm currently working on ironing out these and other bugs (thank you for reporting by the way)  and properly implementing these  QoLs, so I'm happy to inform you that the stat mouseover and gift descriptions in character creation are already in place :), so you should have them as soon as the next update drops ( I also got a few surprises along with some visual enhancements in store ;)).

(+1)

Hey, that's great! I'm glad you're taking user feedback seriously. I look forward to the next iteration! Release it whenever you feel ready to, and not a moment sooner. Have a good day!