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Hey, what Engine are you working in? I'll try to keep it general, my way of implementing it would be:

  • Check for climbable objects to the side your character is facing (in a really small distance, you would want to touch the object)
  • While a climbable object is nearby, disable gravity (and possibly jumping)
  • move the character according to your up/down input
  • re-enable gravity and jumping when no climbable object is to the side
  • Profit!