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I don't have any sort of firm date, but it wouldn't be until mid-September at the earliest. This update has proven to be very, very complicated to write, code, and test as a solo developer, but once it's done I'm aiming to do more frequent releases. 

Basically the continuation of every storyline is being addressed, and they intersect with each other in all sorts of ways. There's a lot of reactivity to choices in these scenes, during which you will make additional impactful choices, followed by a spot where I present every character you've had a significant interaction with so you can pick what you feel about them. The "how do you feel?" sections - whether in dialogue with other characters or just in your head - gives you a summary of your interactions so far, which can vary massively for some characters.  You can react in a bunch of ways... which can in turn affect your Connor's mood, leading to alternate flavors of dialogue & sprite expressions as you continue the story.

What players will click through is a small fraction of what's going on behind the scenes. A sequence of 5 dialogue screens, for example, can be equivalent to hundreds of lines of code and thousands of words of writing that you may never see.

Additionally, I've been updating character models to fix defects, updating some art, fixing a bunch of choice flags, and more. It's a pretty hefty workload.

I'm still gonna have reactivity as the game advances, but I'm definitely not gonna do any sequence as complicated as this again. Hopefully this'll be the last of the huge content bottlenecks!