Thanks! May i ask what was the part that was frustrating?
I think I explained this a bit better/more thoroughly in my review, but to sum it up, the movement system is very committal while the obstacles are punishing. In order to perform well at that, you have to deliberately avoid being distracted by the right side of the screen... which is really the side of the screen I'd rather focus on, lol
Edit: just want to add that it's not the end of the world or anything, but I just didn't expect this to be the kind of game that I would swear aloud during. Those games definitely can be fun, I fucking love Dark Souls for example, but I wasn't expecting it from this game and I tend to favor the H over the Game for H games anyway
Sorry you feel that way! We will try to aim and implement the lewdness more into the gameplay next time. In this game we wanted mostly to make a fun 3D ball platformer, and implementing lewdness into that was a bit challenging so we went for side view which in retrospective yeah it might make it distracting from the main gameplay.
In the team we usually try to balance things out at our best, I tend to balance my levels a bit on the easy/free side and Zirk (Who i worked with for this game) tends to go for challenging/mastering kind of gameplay and the level design for this game is a bit of a mix of both, which will be great for some but not all.
Thank you for your feedback and we will definetly be applying it in future games :)
Thanks for listening! Just want to reiterate that I still like this game, and accomplishing the gameplay goals is satisfying (it really is a good formula for a Monkey Ball-esque game); to enjoy it though, I basically had to be like "alright, I'll just check out the gallery after I unlock all the images, I can't do shit with my right hand when I'm swearing at the game" lol