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From my observation there are three queues.

One "queue" that isn't. Games just go on index after black box magic inspection. Most games go there. If it is a queue, it is not noticeable and waiting time is measured in minutes.

A second queue where, for whatever reason, games are put for manual inspection. Reasons are mostly unknown, maybe even random. It is often said, that activating payments for the first time will put you there. Itch will not say what puts you into this queue, probably to avoid people trying to game the system.

A third queue where things get put for "real" reasons. They often are quarantined and might have been indexed for a short time. Maybe a false or true positive on a malware scanner. Maybe the game got reported. Maybe a combination of things triggered a high confidence that it could be spam or does not meet the quality guidelines.

Second and third queue might be the same queue in terms of waiting time. Or maybe not. In any case, you have to wait. Maybe there are parallel queues for different staff that specialise in different types of games. Which certainly would explain why the waiting time seems largly random. If waiting time is too long, a nudge might help. And too long seems to be anywhere between two and four weeks. 30 days was normal around winter holidays, iirc.

Anyways, you will be on page 1 of most recent maybe an hour or two. And to be blunt, if you have 5 views on your game or 11, what's the difference? You should have fun making it and if it is a thing to promote, existing on itch is not sufficient for that. The chance for your target audience seeing you in that blink of second you rush past on most recent is moot.

If existing on itch is all you do as promotion, using relevant tags is far more important. And making your game's description match the game and be relevant to what you promise. Also, keep your promises. You will get traffic from outside by search engines - if you do have some sort of target audience and not the 73463th clone of bland tutorial game.

Your observation about the queue seems  correct. Yes, I enjoy making games, but no views make me lose consistency. Currently, I only have itch as a promotion. Your words make me motivated like I got some valuable knowledge. Thanks😊

(+1)

In the hopes that some fewer threads will be made. There are many games uploaded to itch, but few views on public community. But still, there is an indexing thread almost daily.

This leads me to suspect some flaw in the design of the whole indexing process. Especially if projects really can get "overlooked", but I assume this is an euphemism used by the nice mod, when he tries to help in those threads, when it really has been "too" long.

I do not approve of such a squeaky wheel approach. I would prefer the system as a whole to be improved. Because as I said, the views of threads in community are rather low, compared to the amount of people publishing and playing games here, so there can be assumed to be many more with such problems.

If the waiting times are unavoidable, maybe better information at the right places could improve the situation. Like presenting publishers with a disclaimer of sorts, when hitting that publish button. This should also include a reminder not to delete projects to redo or update the page, because it majorly screws up collections.

Anyways, have fun with your hobby. For promotion tipps there are many other threads. But to me it boils down to this: if there were an easy formula, everyone would be doing it, and everyone would be at square 1 again together. The situation is similar on youtube. There are just so many people doing it.