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(1 edit)

The 3d physics aren’t bad considering the main way to get rid of an item is squeezing another prop onto it to push it through the floor. It took me several attempts to realise that the rope was, in fact, not a French Horn or something. I did notice the password was randomised though.

Overall decent, but the background music does get repetitive by the time you start reattempting. I still don’t know what triggered the clover to be interactible with the bucket. I managed to trigger it by accident while I spent time figuring out how to light the unlightable firepit. Managed to finish the game in the end.


The clock sound is quite fierce. Good thing there’s a volume slider. I was expecting to be able to rebind controls in the controls menu, based on its name. I also had some issues with the lack of feedback on successfully grabbing or releasing an item. That’s probably the biggest caveat here. There’s no sound or visual clue or animal to suggest you should start dragging the item, or that you’re close enough to use it but it that interaction doesn’t work.

Thank you so much for playing our game and giving us some feedback we can put into the game. I am thinking of adding an inventory system for the next build, as this seems to be a recurring issue. Did you find all 3 endings?

I found two endings, I don’t think I discovered any indication of there being a third one.