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Upon further investigation I have found the issue for the scaling. However this problem lies to deep in the project and so I would have to make the game over again.

For those who are curious where I went wrong:

When I made the project I set the Unity inspector resolution to HD 1920 x 1080 and built my projects UI and art around that which made it so when I built the project the resolution it tried to display would be crunched causing the issue above.  This issue can be fixed by changing a few transform details on the UI but the art would have to be redone in order to line up.