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(2 edits)

I have played this game for a while now. It is very enjoyable.  Every now and then  everything started to flicker and turn black though which prevented me from continuing the run.  

Since the game doesn't seem to have an end and since towers can not be removed, the game is very end game focused. The towers I got, weren't the towers I needed. I didn't want to waste precious space. I think a "remove a tower" card would be a great addition as it would allow for more experimentation in the early game.

My plan for the late game was this. It splits the maximum available dps evenly across all lanes. I sadly wasn't able to see it in action because of the flickering issue.

All in all  this game has some very interesting mechanics. I feel like combining it with deck building aspects could be even more interesting since the players will be responsible for the cards they get. I am interested to see if you develop this idea further.

(+1)

Thanks a lot for the feedback !
It is unfortunate that some players are having the flickering issue as we have not encountered it in any of the playtests. (I wonder if you would still experience it in the executable version of the game ?)

Yes, being able to remove or replace towers would be a great addition as it would allow to try out different setups a bit more.
Deck building as well as it'd add an additional choice challenge aspect to the game and allow for more personal build setups.

That's a pretty nice setup you thought of, I usually tried to max out generators in the middle to get more cards and look for a lot of splitter cards which seem to help a lot.

Also, there is an end to the game (you need to beat the 16th lane), and you can even go infinite mode after that.
Thanks for playing !