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I´m afraid I don´t get it, which is a pitty, because I love the vibe, the coor palette, pixel graphics and the theme. Is has that nostalgic mystique. The not getting it part kinda fits that, too :) But even after finding your comment about the controls I couldn´t manage to place a block...

Thanks for the feedback, I totally agree that a lot of the mechanics are not well explained well.  I just run out of time for a level of polish I would be happy with. I think  I failed to scope the game to the time limit and underestimated the role that player feedback plays in making a game fun and intuitive.

All the best in the Jam.

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We learned this lesson, too, in this jam, how important it is to guide the player at the beginning and how nothing can be assumed. It's kinda like we all know this already but you never know it enough :)