Same brain! Love to see people who were thinking in the same general area but wound up at something different than me.
Great idea (though obvious bias from me lol), though I think the difficulty needs some tuning. The first two jumps are BRUTAL and I had trouble figuring out what scale I needed to be to get over the buffer fish.
I love the idea that the window scales and the player does not, the consistency that adds to player movement is great.