This was a lot of fun to play and easy to understand what you were supposed to do, although it was kind of hard to guess who preferred what. I think the feedback given was wrong sometimes as well, e.g it would display 0 when the little explanation at the bottom said it would be -5. You really stuck to the theme as well!
Viewing post in Heir of Dreadauld jam comments
Thanks for the constructive feedback. The behaviour you describe seems like it's not intended. I'll take a look at it. Most often, a 0 is the result of a negative and a positive response cancelling each other out (a +5 vs a -5 for example). Generally, this is one of the things I'd like to improve on, as getting 0 is quite frequent, and not really exciting. One idea I have to alleviate this is to have the faction reputation affect the reactions - a positive reputation could mean less of a penalty for a bad decision, for example, resulting in a greater variety of number and lesser risk of numbers being the same on both sides.