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Definitely a good take on the theme! I liked how gentle some of the mechanics were, like the ships didn't have to reach all the way to the pier to survive, and it wasn't a game over if at least one ship survived. It was pretty difficult to predict the pattern, how much the wind would actually affect the ship's route, and sometimes the procedural generation seemed to make practically impossible shapes when combined with strong wind. I did enjoy it though, and I think it'd become pretty easy if I spent hours playing it.