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(1 edit) (+1)

Here are my thoughts on the demo version, shared in the video (13:27)

From a mechanics perspective, I would really love MUCH more clarity. For example, specifying that interactions with objects are on "E" instead of the mouse button, and having clear inventory controls so players don’t end up smashing all the keys on the keyboard trying to figure it out. It might also be helpful to add a task system, so players don’t wander around aimlessly, unsure of what to do next.

Anyway, this game has huge potential!