Thank you for playing and for the feedback Moriko! I reckon this is might be a bit hard and frustrating game (it was even harder at first) but since it's a throwback to the old classics, it shouldn't be TOOO easy. It has to have some challenge. It definitely is more forgiving than the first version of Automagoria though
Pixel Game Maker MV is a really interesting engine, and I've actually made many games with it (even a visual novel, which is no longer avaiable but you still have the video in your channel), but it definitely has a lot of issues that make it a bit frustrating.
For starters, all modern engines should support html/mac/linux exports, since not everyone can play the windows version, so the fact that you can only export to windows is definitely a bit let down. Yeah, you can apply to get your game on the Switch, but still...
The learning curve for this one, specially compared to Rpg Maker, is pretty tough, and visual scripting can be a complete nightmare. There are some really good tutorials, but still, I feel like you only get good or decent at this software after releasing many games. And even then, there's always something that might be broken. Even after tweaking Alesa's movements and physics during days, she still feels really clunky to play (Greta is a bit better I guess). I even tried to follow some of the settings of the sample games, but it still felt a bit too clunky.
Now, I'm not saying it's a bad engine. I've actually had fun with it and it has allowed me to make real action platformers (something that I could never make in Rpg Maker), so that's really nice.
I heard they're making a new version/spiritual succesor next year, so I'm really hyped for that one (and I seriously expect it to have browser/android/mac support). If that one fixes all the problems with this one, I might even consider leaving Rpg Maker and using that new engine forever hahahaha