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Thank you so much for the feedback! Most of the time was spent learning Godot in both 2D and 3D, and in the rush the bare essentials to get the game "working" were prioritized.  Thank God the platforming distances were perfect on the first try. From the start we knew we wanted to leverage our 3D. Originally, you were supposed to guide/persuade a penguin to follow you through treacherous situations, though that was never realized. 

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That would've been cool, but I'm still happy he made it into the game to drop falling obstacles on you, lol.