🌟 Dev Update 🌟
Hey everyone! I’m excited to share some big milestones in the development of our game:
✨ Key Implementations:
- Dynamic Room Spawning: Rooms now generate seamlessly, creating a unique experience every playthrough.
- Combat Doors: Doors now automatically lock until all enemies in the room are defeated.
- Minimap Overhaul: The minimap hides during combat for immersion and can be expanded to fullscreen by pressing Tab. When in fullscreen, you can pan around using the mouse.
- Core Dungeon Features: Enemy rooms, chest rooms, and NPC merchants are now coded and functional. The boss room spawns perfectly (though we’re still working on the boss itself).
(this video showcases also our artifacts that turn the regular bullet into homing and piercing missile >:))
🎨 Next Steps: While the code side is well underway, we’re now waiting for the art and audio to catch up. This includes polishing NPCs, rooms, music, enemies, and artifacts. Once we have these assets, we’ll be releasing a playable demo for everyone!
🙏 Quick Note: Apologies for missing last week’s post; university life has been hectic. Thanks for your patience and continued support!
Stay tuned for more updates, and as always, your feedback is welcome!