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Now, to gain +1D, a player can introduce an additional threat. The push is after the first roll. In the book's notes, John explains the issue before: "You push, you roll three dice instead of 2, and if you obtain 6,6,6, you will be disappointed because the push was not necessary, so you wasted your stress."

(+1)

typically when i roll 3 dices i get 1 1 and 2... 6-6-6 will be an occasion in itself

Fair point :D