Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+1)

6.4/10 - Bleak but also optimistic, (10 - 20 mins), this game is a walking sim with elements of small exploration as you find items which make you learn more about you and your wife.  The game feels like walking around a big new area in real life not knowing what's ahead and finding whats in the corners of it. Because the world is so big and open, you can end up explore aimlessly and find nothing, so I suggest you follow the paths which you can find. I think this game is pretty and it does have nice audio which reflects the mood of this game. 

However I think this game has a lot of small issues such as glitches (you can get stuck on a rock right beside the lighthouse), exploration (I wish there was more to find on the outskirts of the map) and the story (It could've been expanded on or told in additional ways to make it slightly more engaging). I also have mixed feelings about the ending as I think it was a good twist but also I felt like I was slightly undermined by the climax of the game. 

Overall it's an interesting but slightly disappointing game which is definitely not for everyone. In a way it feels like a heavily stripped back and lower quality version of these type of games: Dear Esther, Vanishing of ethan carter and What remains of Edith Finch! (I really recommend the games I listed here especially Edith Finch, although they are all different in many ways)

(+1)

Hey, thanks for this review. I appreciate the detail you've gone into here. I would honestly have loved to expand on the exploration and narrative delivery. This was initially supposed to be a 3 day jam game that dragged into a 4th day, so the elements of the walking sim had to be simplified for that timeline. Making the environment took a lot of time ':)

By now I have unfortunately lost the source for the project but I am still hard at work making games. I'll probably return to an aesthethic like this in future hopefully with time for some more interesting narrative design and aditional gameplay elements.

I agree that there's a certain sense of undermining the narrative in the ending, especially when viewed through the lense of traditional storytelling. It was a rough but hopefully somewhat effective attempt at evoking a certain emotional journey utilising the interactive potential of feeling lost.

Thanks for playing.

No worries at all, It's impressive how you made this within a 4 day period and you can definitely see how much effort was put into the environment as it's one of the strongest parts of the game. Combined with the pretty but also dreary aesthetic that compliments the story. 

I would definitely love to see a game with a similar aesthetic that is expanded on further in gameplay and narrative as you mentioned. 

With how much time you had it's difficult to create something with an effective story or satisfying ending as a lot of gamejams usually struggle on that end. I think you had a decent story but with more time you can create something even better!

But overall I'm definitely excited for the future of what you can create. Whether it's a game similar or completely different from this. The ideas that you planted in this game make me hopeful as it's a game that has stuck with me after playing it! 

Best Regards.