I think this has good potential but need a lot work. (this got out hand)
My issues
1. The AI for the giantess is bad
In the City map I saw the Giantess 3 each run, and they never even got close to me. On backrooms maps they wandered away from me most of time.
2. Its very easy to avoid the Giantess
In City your never far from an alleyway, and on backrooms rounding one corner makes them forgot you exist.
3. The City map lacks character
The City feels empty, theirs no cars, no bench's, no trash cans or anything that makes it look like an actual city. and it has few cool or interesting landmarks that help navigate the map. Along side the much more open map layout makes Crystals spawn way father apart.
4. The Backrooms lack any notable features
The Backrooms lack ways to actually hide or interesting land marks like blocked off hall ways or left behind gear making it feel boring and rather Samey, Backrooms 2 makes this a bit better by having darker rooms, flickering lights and red lights.
5. The Giantess feel Samey
The Giantess outside model and Allice's Voice lines feel very Samey as only Karelia feels special in the way they attack as she sprints at you rather then walks.
6. The lack of growth is sad
Their is no growth outside of the death screens and its off camera. This was an issue i had with OG Growth zone but it later got at least some in other game modes
Suggestions on how to Fix
1. Give the Giantess hints and adding more counter play (Fixing 1&2)
I think giving the Giantess Hints to player location ever few minuets, and adding things like Mouse holes, and Distractions for the Giantess could make the core gameplay of cat and mouse more interesting. Better yet if you give the Giantess ways to counter those tools like blocking, or camping the mouse holes if the player uses them too much, destroying buildings to prevent the player from using alleyways to escape or laying traps for player in areas they travel often I believe could make the Tiny escape mode so much more fun.
2. Adding more details to the maps (Fixing 3-4)
By adding more details like Cars, Benches, Etc on the city and bodies, forgotten gear and the like could make the backrooms feel less empty.
3. Giving the Giantess abiltys(fixing 5)
Give each of the giantess something that makes them special even in a minor way like stats differences like memory or speed and maybe in major way like Giving Alice the agility to put down ink traps that slow down the play and or alert her to their location. Along side voice lines could give each character a unique feel.
4. Lettings the Giantess grow
Every time you grab a crystal they get bigger or after X amount of time they start getting bigger to pressure the player to work harder, better, faster.