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(+6)

This is insane quality. Also insane quality for a week, but mostly just insane quality. The art and sound design are incredible, the game and controls feels great, and the premise is perfectly absurd.

I have a few minor nitpicks, the biggest one being that it wasn't super clear what was going on at first, so the start of my first run felt a bit confusing. I got it fairly quickly, but a brief tutorial would have gone a long way to fixing this. Even something simple like an extension to the dialogue at the beginning. Maybe the protagonist (or antihero, I guess?) could mutter something about taking everyone else down with him. They could even say it while you're filling out the first round of eviction notices so you can keep the game's name as the last spoken line in the intro. A smaller issue (that might just be an issue with me, rather than the game) is that the transition between walking around and the typing minigame felt a bit too sudden, mostly due to the abrupt change in controls generally while my hand was still on the mouse. I kinda get why it's this way, given that the game is timed (and since I could just move my hand a bit earlier, hence why it might be an issue with me), but it still felt a bit too abrupt.

(+3)

Thankyou for the creative suggestions! 

For the typing minigame, we also find the entry and exit pretty unpolished and not fully thought of. We're pretty much looking forward to add more content and clean up the controls whenever the rating-phase has ended. As for the narrative, we'll definitely bring more to the table, since we weren't able to tell the story fully in this state. 

We appreciate you reaching out!

(+2)

Thanks for giving it a try and for the feedback!