Have you had a chance to look at the bug on 'toast rack 128k' Spectrum computers and +2? Still doesn't work on either my emulator in +2 mode or my real grey +2. As and when, and thank you!
Hello, I posted a new version three weeks ago. I think it will be the final version and I think it works but I haven't been able to test it on a GRAY spectrum.
As I have tested, it works well on a +2 black, +3, FPGA and emulators. Would you be so kind as to try it on your GRAY+2? Let's see if this version is the good one... thank you
Hi Fran
Thanks for the reply, I really appreciate it.
Unfortunately version 1.9 does not work on either my physical grey +2 or on the Spectrum emulator I use in grey +2 mode (your game does work when I put the emulator in +2A mode)
Could you try from your end using the emulator below, to simulate a grey +2 please? (I believe the 128k 'toast rack' will have the same issue).
https://fms.komkon.org/Speccy/
I do hope you can fix it as I don't like playing games in emulators, only on original hardware.
Thank you,
Best regards,
Adrian
Hello. First of all, I appreciate your comments. I'm starting to think that, maybe, it's a problem with your physical gray Spectrum device?
On emulators, the game runs in +2 Gray and +2 Black, also in 128 Toast. And in physical format I don't know anyone else that doesn't work on their Gray spectrum.
I have spoken with Furillo, the developer of the extended engine, and he thinks that there are these options:
1. Maybe your spectrum has a problem with fast loading of the .tap;
2. Or that there is a problem with your DIVIDE or similar device;
3. That perhaps there is a problem in the game that affects only the grays' memory. But we couldn't find the fault or more people who have this problem.
Do you have the possibility of trying other emulators or other physical gray spectrum?
thank you so much!