noticed your working on an err "anti runaway mechainc" (anti spoiler attempt) on element... had questions, if its an on demand spawning threat will it have anti grinding elements to prevent farming? will said threat be different each section? (if so the changling section could be awesome for head games) lastly will these have unique engagement mechanics such as a first attack ambush or unique effects to them?
Well, at some point I'd like to impliment a level scaling system, a la Oblivion. That might make farming somewhat futile. As for each section, it could happen. Though with the maid level there's no retreat. There's multiple paths, but it's not combat centric.
I haven't thought much about first attack ambush stuff. Let's put a pin in that.