Yep, I didn't mentioned it because this is the only one that worked. It is in the video. Why do the first door exists anyway? Did I miss something, like a secret? Because I am sure the game is pretty linear, you cannot give the carrot back to the "main villain", nor you cannot decline his invitation for a tea. You cannot chose to not follow the first bunny either. Same with the library, for example - it feels like it was placed there for something other than just one quote.
Pretty game, don't get me wrong here, and I really like the visuals but it feels raw. It feels like it started somewhat ambitios and was planned to be bigger, but unfortunately get limited by a Jam's deadline and never finished after.
I've seen a lot games like this, take for example "Golden Path" - very interesting premise, it even has a voiceacting. But there is no real "ending" to the story - the game just throws "to be continued" at you when you done with all of the tasks. There was a clear foreshadowing on the next part or a "full" version, but there is no mentioning of the word "demo" in title nor description.