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no, but with some blender knowledge it can probably be optimized to be. the fur needs extra care to work on quest.
medium-high difficulty.

just make the fur as particals then done. tht should do it for quest.

particles? you mean the shader? because hair particles dont exist.

no, the problem is, the fur is on UV2. you would have to move it to UV1 for it to be picked up by a shader like particles-transparent.

if you have multiple fur colors they need to be atlassed on the uv.