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Some more oompf, effects when the enemies get hit would help a lot, maybe some hit sound too, but overall a solid little roguelike. Was the dialogue supposed to stay on screen during the fights too? 

(+1)

Thanks for the feedback! The dialog staying on during fights is due to it not checking or freezing the combat or the player. I kept it like this to keep the game short as some of the dialog would have made the game stretch out but in my next project ill work on have distinct game states. The enemies do have a hit sound and a small animation but they are a bit subtle ill look into particle systems to add more oompf for my next game. :)