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(+1)

I actually cheated a little bit with that trajectory thing. It's simulated, not calculated. I just running my calculations 1000 ticks ahead of real time and record points where the astronaut ends up and then literally "connect the dots" :) 

Haha, but you did it. The result is what counts.

Check out our Demo during Steam Summer Festival: we rebuilding that game from scratch and releasing it on Steam this autumn! 

https://store.steampowered.com/app/1304850/Gravity_Well/