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(+1)

Nice demo!

I think the mechanic has potential, but definitely needs some of the stuff you had mentioned wasn't implemented due to time. Cute art and the music was nice. I'd be interested in a version where there's a set objective to accomplish and an option to become big or small instead of having to wait for it to happen.

(+1)

Thank you for your feedback! The idea is that you become big based on the amount of stress you have, while you have to balance with your health to not die. We are going to update with the stress and energy bar and hopefully it will be more clear when playing.