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Very impressed that this was your first game development project ever  - you've built out some solid bones for something that I can easily imagine as a larger project. If you decide to iterate on this concept in the future, it might be cool to forced the player to move in a variety of different patterns. I got to level 8 just by kiting the enemies in circles. Creating enemies with new attacks could go a long way!

Thanks for your comment and thanks for playing!

We had WAY more planned than we could handle (basically a different enemy for each possible cursor type there is) and different weapon types that require different movement.