I was pleased to try a VR bowling game, I havent yet, and this one has plenty of style.
However, upon loading the apk from the Quest browser, I'd get frozen on the Made by Unity screen, until I attempted to exit, whereupon the bowling lane loaded in. Not sure what's happening there, but was a bit of a hiccup to start with.
I'm not sure why I had a shoe for a left hand, but it gave me a chuckle. I tried rolling a frame or two, but the ball wouldnt release when I let go of grip/Select, so the best I could do was pretty similar to the niece in Uncle Buck, rolling very slowly down the lane until the inevitable gutterball...
Which led me to the neatest idea of your entry: the balls POV. Adding a camera to the ball, like Sniper Elite adds a camera to the bullet, is a really clever idea for VR bowling. Once you improve the frame rate through some optimization, and address the interactor's refusal to release, you've got the bones of a fun little VR bowler!
Good work!
Viewing post in The Lil Bowlinski jam comments
I think I have fixed most of this. The reason you have a shoe and the release is "sticky" is that I have designed this so the controller is the ball and the other controller is a shoe (foot). I added a toggle on the settings screen for the controller-addicted people to bowl. The shoe (when the controller is tied to a foot) will trigger the foul light and haptics.
I'll upload my newest in a few minutes. still working on gaze interaction with the settings menu since the controllers are really intended to be tracked objects.