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(+1)

Anyone developing in Mixed Reality deserves credit for embracing the newest approach to VR, and for that, I salute you.  It's a quick and fun little shooter, but I quickly got overwhelmed by the amount of bubbles, and they didn't necessarily seem constrained by my playspace.  Adding haptics to firing the gun and/or popping the bubbles would help increase the 'digital objects in real space' illusion?  Alternatively, adding some ricochet/persistence to the lasers might provide a little bank/trick/billiards style shooting, so a single shot could maybe claim more than one bubble?

(It's also possible I didn't have my full spatial data set up, which is why the bubbles quickly escaped my 'room'?) 

Great job!

(+1)

Thanks for giving it a go! I like the idea of having the lasers richochet! I planned on having better pop particles (and sound) but ran out of time. I also agree that haptics would be a nice touch when firing the gun. Also I had issues with bubbles ending up just outside my global room mesh (so it wasn't just you), not sure how that happened either.