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Hey, there! This is a really  neat plugin, thank you for sharing it! :) I just had a question; I see that there is a plugin command to decrease durability, but it seems to do this for all tagged equips? Is it possible to decrease the durability specific, individual pieces of equipment? That's really the only feature I'm missing. Thank you!

How are you? I'm glad you like it.

unfortunately no, there is no way to do it.

I've already explained this on many occasions, since rpg maker mz doesn't manage "individual" objects we have no way to precisely and exactly control the IDs.

Think about it like this:

When you get an item, example: Short Sword ID 002, and then you get another identical item (ID 002) you have 2 swords of ID 002, but you don't have Sword 2-A and "Sword 2-B", well. That's where the Durability patch comes in. What this patch does is create a virtual "ID" of the objects (allowing to separate things individually, as if they were different objects with different IDs) but this only happens at the time of execution of the game, in the editor this does not exist as such.

That's why we have no way to locate "exactly" the item that we need to refer to.

This only leaves us with the opportunity to fix all of them, as an "extra", but internally, anything I do in 1, modifies the rest. So this causes duplications, weird behaviors, etc.

On a functional level, it is one of my most complex and difficult plugins to maintain and adapt. Because of how RPG Maker works, it limits us a lot in some things.

I hope I have explained ^^

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Yes, you have! Thank you so much, I get now why it's not possible. I'll keep tinkering with it and see what I can do within these limitations.  Looking forward to seeing what you release next! 
ദ്ദി(。•̀ ,<)~✩‧₊