Hi, thanks for playing. We ran into bugs that for whatever reason were only present in the game after export and that we werent able to replicate in engine. After a lot of work we think this is to do with resource saving in godot, but as the submission time is 5AM for us we left it late last night as playable as we could make it. Sadly there are features and functionality that were werent able to get into thefinal product that worked for us during testing.