I built the Shoot table as it is for a number of different mechanical reasons:
- Guns are rare in the Drifted World and gunslingers are even rarer.
- Making gunslingers feel different and special compared to other Into the Odd classes.
- Building the core combat mechanic around gunslingers and artefact guns.
- Building in compatibility with other Into the Odd games that already have guns and firearms.
All this is also under the assumption that players would prefer to play as gunslingers with artefact guns for flavour and narrative reasons rather than optimising damage output and min-maxing.
Ultimately, there’s no right or wrong way to play and every table’s different. There’s no one design or solution that works for 100% of players, so folks should make the choice that suits their table the best.
Hope this helps clarify things.