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This game tactfully and considerately branches from the standard tiled, phase-based tower defence genre. The constant barrage of enemy erasers, graphite system, and freely-drawn walls help in the game's attempt to prompt decisions from the player. As for the items, they work well to maintain the spirit of the game: they cost graphite to draw, but don't pause the game when drawn. I appreciate the scoring mechanics of an item— the player must decide between speed and strength, since better drawn weapons will be more effective (though I must recommend the use of 0% bombs). 

I truly enjoyed the fast-paced and well-balanced gameplay, especially Wave 10 and its eraser boss. The theming was great; it was a pleasure to compose the game theme for this. As all of Finnfert Co.'s  games, I should have a thorough wiki page with strategies on the Martian Melee Wiki soon!

Again, sorry to others for the frequent web crashes. We highly recommend that you download the game!