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(+2)

Saw you guys occasionally post the enemy art in the GWJ discord and have been itchin' to finally give it a try! Super clean game; I love all the 2d elements. I even liked the controls; I originally wasn't sure I was going to like having my y-axis locked for a shooter, but honestly, was an incredibly smart choice. Made movement and shooting feel very smooth. 

Think I only have two main critiques:

  • I never used that melee. Didn't really have an incentive to use it. Could be cool to make it like a weak push attack that shoves all the "in your face" enemies back. Might even be able to experiment with that concept (i.e., knocked back enemies can hit other enemies or fall off the map, allows for "puzzly" elements where you need to knock back enemies onto something).
  • For the 3d art, I know the wildcard was to try for different styles, however, I feel like all the 3d assets need like a black outline or something to match the polished 2d assets. Not sure on the palette for them but something about the two felt disconnected.

Either way, awesome stuff and super creative game!

- S.

(+1)

Thanks so much for your feedback, originally whilst mocking up the arenas we did test with outlines, however the environments started taking focus from the 2D elements. But will definitively take note, an maybe see if we can tweak things a bit in a future release. Will also make a note on the melee implementation. Appreciate you taking the time to play the game!