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I love this type of dungeon crawler but  it seem we can't skip a turn, well i'm just more familiar when you can and that's not a deal breaker if we can't. I definitly enjoyed  playing it

Thanks for playing! Yeah not being able to skip was an intentional decision on my part. The idea was that you'd erase things like rocks or use items to let enemies get closer- so it'd be a sort of resource that you could run out of. Not sure if that was entirely successful though, since enemies sort of bum rush you when you enter a room, so you don't have a chance to get near many rocks or other objects.

I see, it's an interesting feature, on my part i didn't have the chance to use it well, if that was what you were aiming i thinks you need to find something to give more opportunity, i don't know how but maybe when breaking line of sight freeze the ennemy for 1 turn that could be usefull around corner (not sure about the idea since it seem not balance but if that help)