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(+1)

Really nice polish with the artwork - I loved the fade with the erase theme. The sound FX and animations also nicely complemented the action in the battle. 

I think I would have really liked to have had a tutorial or example mode, as the rotation of the items placed sort of eluded me for most of the first battle - and by the time I caught on to what was going on it was too late to save that run.

I did run into a slight problem with the FTL style path selection tree, in that I ended up having to take a path with two shop nodes in a row, but wow, that path selection tree looks SO much better than what I ended up implementing for my game, it really shows what having good UX design & art on a team can accomplish. Bravo

You are right, I was planning on making a tutorial and more levels and making it so they cant have two in a row but I was doing this one solo and just ran out of time haha.
Thanks for the feedback though, I really appreciate it :)