By god, when you messaged me a_kimb0 and asked me to play the game, I was not expecting a horror game >.< I went ahead and powered through as much as I could, but I need you to understand that I'm the biggest wimp when it comes to horror games. The first-person perspective messes me up.
With that in mind, this game is incredibly well done at capturing the tone of terrifying me. I think the worst part for me was when I was just on the computer, I opened a file, and it just said "Turn around." Literally, nothing was behind me, and it was the part that almost made me cry.
The little minigames you have to make the deleting not repetitive was a good touch. I'm bad at Flappy Bird, but think with practice and maybe someone to hold my hand, I could figure it out. Could even see other retro computer games on there to iterate upon (e.g., Minesweeper, Snake, Solitaire). Just "Windows 98 WarioWare" it.
For feedback, I only really have a couple of notes:
- The sticky note with controls was off-camera a bit. Not sure if that was intentional, but it made memorizing the controls at the beginning a lil' challenging. Accidentally hit ESC, and the web build did not like that.
- Something about being able to tell which file is active or not was challenging for me. I swear I would have two files that looked to me like the exact same, but I'd open it and it would just say invalid. Not sure if there was another layer of a mimic file that I missed, so that could've been on me.
- Flappy Bird is a hard game. I know I said I could figure it out, but I remember back in the day that game being known as the "rage game." If I could project, I'd imagine it might be too difficult for some users to complete and they may drop the game. Now thinking about it, it does feel a bit out of place narratively since you're on an old computer (this is a nitpick btw, nothing really wrong with having it).
Again, I want to say this game is super polished and do hope many more that did the jam get to play it (even if they are not horror-game fanatics). Would be cool to see if y'all continue working on it post-jam!
- S.