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I'm still not sure why I shouldn't just be spamming the slowest ability for each character, I'm thinking it might push their character less far back in the turn order, which is pretty cool but I'm not totally sure if this is what is happening.
I played through the game until the chronomancer and it was pretty fun, was there a boss fight? I feel like the game just restarted (I don't read a lot of dialog so that might have helped :P)


I wasn't a huge fan of the visuals at first but the gameplay definitely makes up for it, one of the few game jam games I actually enjoyed playing ;)

(+1)

Yeah, there's a trade off for damage and speed - if you can get two smaller blows before the enemy goes, that's usually more efficient (especially if they can kill them off), and sometimes the health and positioning of the opponents means that you can only run the more powerful attacks on creatures that have very little damage, where as a smaller attack might take down a more wounded foe that's farther up the turn order.

The first two times you encounter the Chronotyrant he forces you to sacrifice a member of your party, erasing them from time itself, so you have to play through again while down a party member. The game is a balance of knowing which heroes are comboing well together, and which can be sacrificed to time so that the remaining heroes are more efficient (and so that the more powerful skills that come in waves 2 & 3 are placed on the heroes that are working well). 

The dialog at the start of the loop (when you're sent back in time) also changes, reflecting that with the loss of one of your heroes, you had to go through worse encounters to get to the fortress

Ah ok that makes sense.
Shows what I get for skipping through dialog for every game I play 😂
 I'll have to play it again to try out the boss fight 😊